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Episode 16 – The 8-bit wars


Welcome back to a slightly late episode of the UK’s No.1 Retro Gaming Podcast, the Retro Asylum Podcast!

In today’s show, Andy and Glenn once again return with loads of retro gaming related goodness.

They tell you what they been up to and what they been playing – as always Andy has not played anything but has been doing things around his house and Glenn has played the ZX Spectrum!

There’s also site news, a ZX Spectrum event and topic of the month is the 8-bit wars.

All that plus loads more retro fun and games.

Please subscribe and download on iTunes and please leave us an iTunes review – we need one more to make it to 30 and that will make us the official number one retro gaming podcast in the world!

Download the episode:
Episode 16 – The 8-bit wars

32 thoughts on “Episode 16 – The 8-bit wars

  1. Adam says:

    I haven’t played most of the games mentioned in the 8-bit wars, but I have posted my personal thoughts on a few of them on the forum. 🙂

  2. Andy says:

    Cheers mate:)
    I would Defiently say check out these games on all machines as they are so

    I miss the 8bit days:)

  3. AspergerGamer64 says:

    i really enjoy this one guys and yay to Kwik Snax ZX Spectrum version

  4. malc1976 says:

    10 out of 10 so far will comment more later but like it so far 🙂

  5. Dean Swain says:

    A great show guys, I’m really sorry that I wasn’t a part of this episode. Just one thing though Andy, Rastan on the Speccy didn’t have flip screen scrolling. 🙂

  6. Andy says:

    Played to many games on the sane day and I guess the all melded into 1 🙂
    Maybe I was thinking PAC land ? 🙂

  7. Damien says:

    Great show guys as always! I love the 8bit wars, one of my favourite sections! It’s a shame you had no Amstrad champion – I could have done that for you!

    • Andy says:

      Its a shame would have been good to have you on the show mate.

      Drop me a text or email and we can sort out getting you on the show:)

      • Damien says:

        It’s my fault, with house buying, decorating and a whole host of other things I’ve been completely out of the loop recently! Would be great to be on the show 🙂 I’ll drop you a message. My mobile number has changed too and I forgot to tell you – I’ll drop you that too (might help a bit ;))!

  8. Damien says:

    Glenn, just a quick correction on your C64 specs, the C64 could actually do 16 colours in its high resolution 320 x 200 graphics mode but like the Spectrum it used attributes which allowed two colours per 8×8 character block. Of course the machine never suffered from the attribute clash seen on the Speccy because game characters, spaceships etc. were always drawn using the hardware sprites (up to eight per scanline to a maximum of 112 on a PAL system) which did not suffer from the attribute limitation. The warehouse (first) level of the Untouchables (Ocean’s film license) demonstrates this in action. Had the C64 not had hardware sprites it would have suffered from the same attribute colour clash.

    The C64 could also do a lower resolution 160×200 which allowed 4 colours per 8×8 character block which is why the more colourful C64 games often look blocky like the Amstrad. However the Amstrad has no attribute limitations at all but a lower colour count (four) in it’s higher resolution mode which could not be bolstered with hardware sprites until the Plus machiens arrived.

  9. TEOL says:

    2 For the price of 1 Pukka.

  10. TEOL says:

    This is a big episode because the 8-Bit Wars was the landmark video show originally by Andy only and now by the entire team because everybody does it now which put us on the map.

    • Andy says:

      Glad you liked the show mate:)

      I’m also gonna be back making videos soon + 8bit wars and a whole new take on them:)

      Love the 8bit wars and 16bit wars that the team do:)

  11. TEOL says:

    There are also outsiders doing their own non verbal multi bit wars editions like GamingHistorySource aka wingnut now and my one off Road Rash.

  12. Glenn says:

    I enjoy listen to this podcast this must be one best me and Andy did .And your right Damien I did had that written down but i forgot to say it on the podcast i also said c64 has not got not 1 GHZ lol it MHZ lol but i did not know about hardware sprites (up to eight per scanline to a maximum of 112 on a PAL system)learn something every day lol thank everybody for listening

    • Andy says:

      I really enjoyed recirding this show with you matey, I think we recorded for about 80mins lol so I had to edit a lot out of it:)

    • Damien says:

      Glad I could help, it’s really hard to remember everything when doing a Podcast and trying to remember whether you even said everything you had written down. 1GHZ would have been amazing for the C64 – imagine what it would have been like if that had been true!

      Also I forgot to say that the Amstrad did have hardware scrolling though it was by clever programming of the CRTC rather than by design. Such was this that it was very difficult to do smooth horizontal scrolling while vertical was easier (all to do with how the chip addressed the video memory). Both scrolling meothods have been achieved in a few CPC demos but unlike the C64 which had the custom chips to make hardware scrolling easy, the CPC was more of a hack and therefore most developers stayed well clear…

  13. TEOL says:

    I thought it was the AMIGA that was originally the Arcadia not the Commodore 64?!!!?

    I know a few games were made for it as Arcadia as well Xenon 1 Arcade for example which made it onto MAME.

  14. TEOL says:

    Heres Xenon 1 and it is identical so I am 100% correct it was the AMIGA not the Commodore 64 which you mentioned is was which is incorrect.

  15. Glenn says:

    Hi Teol

    yes the c64 was original designed to be reprogrammable arcade machine for the arcade industry but in the early 80s games market crashed in USA. so commodore made the c64 into a computer to make its money back so as far as i know the c64 was never arcade machine but commodore original designed to be one.

  16. malc1976 says:

    Great show again guys 🙂
    After playing Target Renegade on the C64 its not as good as i remeber.
    I still havent played the ZX Spectrum but ive played the Amstrad on a green screen monitor years ago and i really didnt like it myself ive played it on emulators since and still dont.
    I was really impressed Gryzor on the Spectrum and Amstrad and i didnt like the C64 version at all.
    I would really like to see a 8bit wars Ikari Warriors as its great on all three systems except the US version on the C64.

  17. Andy says:

    You will Defiently be seeing a that 8bit wars,..,.. I’m basiclly reinventing the 8bit wars into something really special 🙂

    The new and improved 8bit wars …….coming soon:£

  18. den.aris says:

    Glad Damien picked up the graphics thing before me, I hate being a Meldrew all the time 😉

    Glenn I’m not 100% that site is correct. Having read the On The Edge book, I don’t remember that giving that insight into the history of development into the C64. I maybe wrong and since I can’t find the book anywhere I can’t check that.

    I’m glad you didn’t go deep into the SID chip as I plan to do that in more detail on a podcast in the future, charting it’s history and future.

  19. deadlygroove says:

    Hey Glenn and Andy, this was an excellent podcast mates. I love the enthusiasm that both of you have with the 8-bit wars. I hope you guys more of these in the future because this was a really exciting podcast. Thanks for sharing guys. 🙂

  20. pottyboy says:

    Excellent podcast as usual! A bit late with this one as I was away when this was uploaded. Best bit was Glenn trying really hard to defend the C64 version of Jack The Nipper! I’m not saying that it’s a rubbish version though, as I’ve not played the game at all on any system!

  21. scopie says:

    Ah great stuff guys, the eternal debate goes on and never gets old comparing the games. The great thing was that each computer got there share of superior versions which made them all worthy machines.

  22. scopie says:

    Still, I recon Target Renegade on C64 is still not that bad. True it maybe the worst of the lot and the hit detection is off but once you get the hang of it it’s definitely playable. I even managed to finish it, or was that using a trainer hmm…..
    If you compare this to other Commy beat ’em up scrollers it’s not bad at all and visually I’m hard pushed to think of any that looked better – gotta love those hi res cartoon sprites!

  23. Andy says:

    Sorry Scopie but I reckon the c64 version is almost completely unplayable, it plays like renegade 3 but with better music and scenerey

    We got the new 8bit wars coming soon!! 🙂

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