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R-type Amstrad Remake is now out!

If you were a fan of R-type back in the day you couldn’t wait to for the game to get ported over to the 8bit computers, sadly the Amstrad fans were left feeling a little bit let down since their version was just another ZX Spectrum port.

We all the Amstrad CPC 464 was capable of so much more,but now years over 2 decades of its release “Easter Egg” has finally given everyone the conversion that we wanted back in the day. Bright and colourful graphics, amazing music and FX a game that really shows how good the Amstrad could have been when you had a game directly made for the machine and not just have it ported over from the Speccy.

So now you can truly experince the fight against the evil Bydo empire, the way it should have been! Game Features Colourful Stages R-Type display 16 colours sprites and maps, converted from the arcade graphics. Animated background, parallax scrolling. With gameplay to match this amazing looking game. 3 different audio modes for playing R-Type. So please check out this video on YouTube(which was done by Xyphoe)
Please also go on over to where you can download this amazing game made by Easter Egg.

16 thoughts on “R-type Amstrad Remake is now out!

  1. TEOL says:

    Seems just as rubbish to me as the speed of it is bad.

  2. Andy says:

    No way is this is this a bad remake!

    The original although a Soeccy port was a pretty descent game but this game upped everything by loads.

    The graphics are a huge improvement
    The sound is 128k
    The game has background animation

    I think you are missing the point completely since this game is running on a 8bit Amstrad, If you are thinking that a 8bit game would be 100% accurate.
    By 8bit computer standerds this is by at the best version of R-type(and I’m not including the console versions)
    But for the machines limitations this game is amazing and is a injustice to Easter Egg by saying this is bad.

    I’m sure all the other community members will appreiate the impressive feat that is this game.

    Well done Easter Egg for a truly remarkable bit of progamming, the have really created a masterpiece which if had come out on back in the day would have impressed everyone.

  3. TEOL says:

    Yeah. I guess I see your point with the limitations thing but there have been plenty of faster games on the 8-bits due to exploitations made which make them push the limit. I feel they should have used the space to improve the speed rater than graphics.

    • Andy says:

      Please don’t get me wrong I know what you meant about the speed, but I rather it play that little bit slower than the arcade and that way the game looks as stunning as it is.

      I was a huge fan of the Amstrad back in the day and I always felt that Amstrad should have always got its own versions rather than just Speccy ports.

      As games go I thinking this come out in the day it would haves scored 98% as It’s a truly a master class in programming

      • TEOL says:

        True. It appears after playing it the game isn’t that slow but I did use 4MB rather than 128k because it’s better. However since the game is optimized for 128k versions rather than 4MB there are some speed problems still but not as many.

        Plays really well for an Amstrad 128k. I hope a 4MB optimized version of this comes one day because then we can have the speed as well as the rest as 4MB is probably faster than the Arcade being as it’s already faster than a standard AMIGA 16-Bit without the RAM expansion which had a really good port in it’s own right.

  4. malc1976 says:

    Looks good mate mate better than the Spectrum port it got.
    Did you know there was a unfinished version on the C64 that was looking really good but it wasnt the version that cameout as it was takeing the programer too long so they got Manfred Trenz? to write R-type on the C64 in about two months.

  5. den.aris says:

    Does look a tad slow, but graphically really nice and it looks like they’ve got to grips with the levels perfectly. Might have to try it out and see if it’s still as frustrating tough yet undeniably brilliant as some of the other versions.

    The Speccy version was a stroke of genius I think. Weak graphically but the gameplay was spot on.

  6. retroshaman says:

    Looks good. Definately slow and a little choppy but for the system it runs on I really
    don’t think it could be any better.

    If I had a speccy i’d defo give it a go as I used to love the master system version.

  7. Damien says:

    I can’t believe this is finally out – I can’t remember how long I’ve been waiting for this, seems like forever. What an absolutely cracking remake. If only this had come out for the Amstrad in the first place it would have been the best version by miles. Sadly as I recall there was a really tight time limit so we ended up with a frankly dull Speccy port. Having said that I still used to thoroughly enjoy playing the game back in the day and it’s a testament to the original engine that they’re still using much of it in this modern remake. This version is something else, and an excellent demonstration of just what the Amstrad is capable of when programmed properly (as you probably know I’m a bit of an Amstrad fan)!

    Teol, I’m afraid I have to totally disagree with your comments and I think as Andy says you totally miss the point. This is running really fast for an 8bit machine with no hardware acceleration. Unlike the C64 and the consoles, the Amstrad has virtually no hardware assistance so all sprites, scrolling and even the music must be done in software utilising the CPU. These routines have to happen very quickly since in order to prevent tearing and other visual artifacts, they must occur during the video blanking interval – no easy task and you really have to appreciate the effort involved!

    Having written Z80 code for the Amstrad I can tell you that it is exceptionally difficult to write fast running arcade games on the system as soon as you have more than just a few simple sprites on screen. This game has it all, big complex sprites, scrolling, music – it is a real undertaking and I think runs very well indeed!

    It’s a shame there’s no 3″ disc version yet, since I’d love to run it up on the real machine, I’m sure it would be smoother than emulation. Unfortunately while I use a 3.5″ drive with it, AMSDOS limitations mean only around 180KB per disc side so it simply ain’t enough space right now. Still it sounds like the 3″ version is coming soon so I’ll let you know what it’s like on the real macoy when it’s released!

  8. scopie says:

    Wow a very faithful looking conversion considering the hardware.

  9. TEOL says:

    I need to play this sometime actually. So far I’m only judging by a video which somebody may have used a really bad free capturing software on so that isn’t much to fairly judge by at all so that was a harsh judgement by myself.

    Certainly it looks like the best fan version by far. Fan games are not official so it doesn’t count under qualification for the best 8-Bit version award as that prize only goes to any official version, but best fan 8-Bit conversion of it maybe if I try it for myself.

  10. TEOL says:

    Just played it and enjoyed it, played it on 4 MB settings, ran a lot faster than we seen in the video. Got to the boss on Level 2.

    I wonder if as well as this 128k version we are going to get a proper 4MB RAM settings version one day which probably would make having the speed as well as the good gameplay and graphics a reality?

  11. Damien says:

    Hey Teol, glad you enjoyed it, unfortunately a video doesn’t always show a game properly there are lots of reasons why including the fact that the 50HZ PAL signal doesn’t always translate well to the inevitably higher frequencies of PC monitors.

    I have to say, I’m a bit confused by this 4MB option you refer to is this a frame buffer setting or something? Which emulator are you using..? Unfortunately I suspect that using more memory wouldn’t speed the game up since this is governed by the CPU and more memory only speeds up applications a system is paging to disc. Since the CPU doesn’t have a memory management unit it won’t ever do this so unless the code was further optimised you wouldn’t see any speed increase even with increased memory. Furthermore for a Z80 CPU to use 128KB it has to use bank switching (it can only use a 16bit register to address memory so is technically limited to 64KB) bank switching is very slow so the extra memory is usually used as a temporary store, for graphics in the title screen for example so the machine doesn’t need to load from a (far slower) which creates a more fluid experience.

    If you do want to see what it would be like faster, if you’re running an emulator such as WinAPE you’re in luck since it allows you to increase the speed of the emulated CPU which will unfortunately increase the speed of the music too!

    It was in theory possible to overclock the Z80 in the CPC to around 6mhz by replacing the timing crystal though the long term effect on the other chips can cause the machine to fail prematurely and I don’t think it would be a good idea on an ageing vintage micro!

  12. TEOL says:

    Updating my Winape done the trick and now my speed is arcade perfect 60hz and the music is at the correct speed. It was too slow on 50hz compared to the 60hz arcade so how I can play at it’s optimal realistic speed. Thank you Damien. This is definitely the best fan version out there so far especially on it’s real 60hz gameplay speed.

    It’s called 120 mode in this emulator although it’s 60hz and it’s on the front screen in options in the new updated version.

  13. […] in 2012, Easter Egg’s R-Type remake was a triumph and received universal accolades from retro gaming sites. Restricting itself to 128K machines only, the additional legroom allowed them to remove the […]

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