Space Invader Home
Welcome to the home of the UK's No.1 Retro Gaming Podcast Show
Retro Asylum News
Kids competition to create new Zool game

ZoolMainThe opening day of this year’s Games Britannia videogames education festival will see the development team that made the ’90s platformer Zool reform as a judging panel for the schools game jam.

Six qualifying teams from schools across the region will compete to create their own hero character from the Zool universe complete with a new weapon or ability. They also need to design a new alien world for their hero character to conquer, complete with evil minions. Teams will create prototypes their game using YoYoGames’ rapid 2D game development tool; GameMaker.

Teams will have just one day to refine their game prototypes in GameMaker, assisted by game development students from Sheffield Hallam University. The winning prototype chosen by the judges will be completed by the University’s Steel Minions game studio and published across a range platforms supported by GameMaker Studio.

As well as competing for the grand prize of publication, lucky pupils at the event could win a whole host of other goodies kindly provided by Games Britannia’s supporters.

Games Britannia’s director, Dr. Jake Habgood, said: “We have so many amazing prizes up for grabs as part of the competition. Naturally, the winners will get GameMaker books and licences, but we also have Onlive Wireless controllers and Game Stick game consoles which have been very kindly donated by their respective companies. We’re truly grateful for all the amazing support we’ve had from the games industry again this year.”

The winning game will be revealed on the Games Britannia website in January 2014.

4 thoughts on “Kids competition to create new Zool game

  1. mrsid says:

    WOW, what an amazing initiative. Getting children involved at a young age can only be good for the future of the industry we all love

    • Damien says:

      I couldn’t agree more Sam, it’s great to see that the revival of retro style computer games in recent years has given everyone a chance to try their hand at making a game again.

      Commercial 3D adventures need a huge team with an immense skill set. Simpler games on the other hand can be created by a sole individual or much smaller team and provides an open playing field!

      I’d also love to see an initiative that introduces children to simpler computers, preferably eight bit that they can better understand how they work on a hardware level. Raspberry pies are really great but they’re still a complex PC at the end of the day with a lot of single chip integration.

      On older machines you can clearly show the various chips, what they do and how they link to one another by just talking through the layout of the board. Older machines use bigger technology which I think is much easier to visualise.

  2. scopie says:

    I’m sure the kids will be capable of coming up with far better designs than the original lol.

  3. TEOL says:

    I’m only a fan of the AMIGA/ST/PC/Archimedes version it has been a disappointment on every other system because people thought they were getting proper Zool 1 on a console version but instead got a Zool 3, (SNES) 4, (Gameboy Green) 5 (Megadrive) and 6 (MS and GameGear.) and all of then were rubbish compared to 1 & 2.

Leave a Reply

Back Page Graphic previous page
Blank Page Graphic