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Elite: Dangerous exceeds Kickstarter target

Elite Dangerous

Congratulations to Frontier Developments for exceeding their £1.25million target on Kickstarter to fund another release in the epic Elite series.

For those that have had their heads in a large hole for the last 29 years, Elite was a space trading and combat game in it’s simplest form with a space on an epic scale to venture to, developed by David Braben and Ian Bell. In the case of Frontier: Elite 2 (only Braben this time round) an almost accurate representation of our Milky Way was present and visitable – all on 1 floppy disk and loaded in 1 load!

In Frontiers own words, Elite Dangerous – which will be the 3rd Elite release ;

“Starting with a few credits and a basic starship, carve your own path through the richest, largest gaming sandbox ever created, set against a backdrop of raw anarchy, galactic powerplays and intrigue.  Do whatever it takes to upgrade your ship’s hull, engines, weapons, defences, cargo hold; constantly improve your capabilities and influence on your journey towards the most coveted rank in the history of gaming – ‘Elite’ “

However this time there is online capabilities. And that opens a whole new can of worms and possibilities.

While not retro related news per se, no one can deny the impact the Elite series has had on the games industry not to mention the sheer number of people still playing Elite and Frontier, along with remakes and updates available for current platforms.

http://elite.frontier.co.uk/
http://www.kickstarter.com/projects/1461411552/elite-dangerous

3 thoughts on “Elite: Dangerous exceeds Kickstarter target

  1. den.aris says:

    I’m really excited about having finally delved into Frontier. Worried it maybe too involved and deep, but hopefully accessible to us non-hardcore players as well.

  2. TEOL says:

    So it does have some successes even if some of the projects are rip off prices. This must have been one of the select few which had fair price tags to be able to get this far. A great success for sure.

    Other games projects should go by this success story and release their games at realistic prices because it works and this is proof.

    Download version should always be the cheapest and standalone disk version should be second cheapest with the rest being silly priced editions thats how you do a real KS if you ask me.

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